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3D Motive Creating A Puzzle Game In Unity Vol 3

3D Motive Creating A Puzzle Game In Unity Vol 3

3D Motive Creating A Puzzle Game In Unity Vol 3 | 1.93 GB 3D Motive Creating A Puzzle Game In Unity Vol 3 In this course, instructor Alan Thorn takes you through the process of building a 3D puzzle game inside of the Unity engine. Here he will cover a range of topics including project creation, level design, lightmapping, skinning, animation state machines, collision detection, and camera creation just to name a few. 3D Motive Creating A Puzzle Game In Unity Vol 3

Blender Training DVD 12 – Blender for 3D Printing

Blender Training DVD 12 – Blender for 3D Printing

Blender Training DVD 12 – Blender for 3D Printing | 4.45 GB Blender already supports 3D printing modeling and file-formats since 2002. With the latestBlender version (2.67) this now is even more accessible and powerful with the new 3D PrintingToolbox and real-time Mesh Analysis features.This Training DVD is for everyone who is into 3D printing, beginners and professionals alike. Blender Training DVD 12 – Blender for 3D Printing There are extensive chapters introducing Blender modeling for new users. It then handles alltopics you need to know for efficient and good quality 3D prints, including color, wallthickness or overhang problems. You will also find printable models to experiment withyourself.Whether you own your own 3D printer, or use online services such as ShapeWays, this 3+ hourstraining DVD will help you joining this exciting new Maker era! Dolf Veenvliet is a Dutch artist who has been exploring 3D printing for sculpture design formany years. He is an enthusiast user of Blender, owns a MakerBot printer, and a big fan ofanything open and sharing. On his website macouno.com you can find many…

3D Imaging, Analysis and Applications

3D Imaging, Analysis and Applications

3D Imaging, Analysis and Applications by Nick Pears, Yonghuai Liu and Peter Bunting English | 2012 | ISBN-10: 1447140621 | PDF | 515 pages | 12 MB

3DMotive – Creating a Puzzle Game in Unity Vol.3

3DMotive – Creating a Puzzle Game in Unity Vol.3

3DMotive – Creating a Puzzle Game in Unity Vol.3 WEB-Rip | MP4 | AVC1 @ 4 Mbit/s | 1280×720 | AAC Stereo @ 128 Kbit/s 48 KHz | 2.1 GB Genre: Game Development, Unity | Language: English | Project Files Included In this course, instructor Alan Thorn takes you through the process of building a 3D puzzle game inside of the Unity engine. Here he will cover a range of topics including project creation, level design, lightmapping, skinning, animation state machines, collision detection, and camera creation just to name a few.

Digital – Tutors: Taking a Previz Scene to Look Development in 3ds Max and V-Ray

Digital – Tutors: Taking a Previz Scene to Look Development in 3ds Max and V-Ray

Digital – Tutors: Taking a Previz Scene to Look Development in 3ds Max and V-Ray Software used: 3ds Max 2014, Vray 3.0, Mudbox 2014 | Project Files: Included | Jul 27, 2014 | 755 MB In this series of lessons, we’ll look at techniques for creating photo-real lighting, shading and texturing using a reference image as our guide. As audiences demand greater immersion in entertainment media, adding realism to an artificially created scene is an essential part of visual effects work. The use of reference and real-world texturing is increasingly important in this process. Starting with a previz setup and background plate, we’ll add image-based lighting, displacement, and naturalistic weathering to transform a simple scene into a realistic environment ready for production. Homepage:_www.digitaltutors.com/tutorial/1708-Taking-a-Previz-Scene-to-Look-Development-in-3ds-Max-and-V-Ray

Digital Tutors – Taking a Previz Scene to Look Development in 3ds Max and V-Ray

Digital Tutors – Taking a Previz Scene to Look Development in 3ds Max and V-Ray

Digital Tutors – Taking a Previz Scene to Look Development in 3ds Max and V-Ray English | 1h 39m | AVC 1280×720 15 fps | AAC 96 Kbps 48.0 KHz | 820MB Genre : eLearning | Project Files Included Digital Tutors – Taking a Previz Scene to Look Development in 3ds Max and V-Ray In this series of lessons, we’ll look at techniques for creating photo-real lighting, shading and texturing using a reference image as our guide. As audiences demand greater immersion in entertainment media, adding realism to an artificially created scene is an essential part of visual effects work. The use of reference and real-world texturing is increasingly important in this process. Starting with a previz setup and background plate, we’ll add image-based lighting, displacement, and naturalistic weathering to transform a simple scene into a realistic environment ready for production. Digital Tutors – Taking a Previz Scene to Look Development in 3ds Max and V-Ray

Taking a Previz Scene to Look Development in 3ds Max and V-Ray

Taking a Previz Scene to Look Development in 3ds Max and V-Ray

Taking a Previz Scene to Look Development in 3ds Max and V-Ray | 850 MB Software: 1h 39m | Video: AVC (.mp4) 1280×720 15fps | Audio: AAC 32KHz 1ch Genre: eLearning | 3ds Max 2014, Vray 3.0, Mudbox 2014 | Project Files Included | July 27, 2014 In this series of lessons, we’ll look at techniques for creating photo-real lighting, shading and texturing using a reference image as our guide. As audiences demand greater immersion in entertainment media, adding realism to an artificially created scene is an essential part of visual effects work. The use of reference and real-world texturing is increasingly important in this process. Starting with a previz setup and background plate, we’ll add image-based lighting, displacement, and naturalistic weathering to transform a simple scene into a realistic environment ready for production. Taking a Previz Scene to Look Development in 3ds Max and V-Ray Taking a Previz Scene to Look Development in 3ds Max and V-Ray

Digital Tutors Creating High Resolution Studio Renders In 3ds Max And V-ray

Digital Tutors Creating High Resolution Studio Renders In 3ds Max And V-ray

Digital Tutors Creating High Resolution Studio Renders In 3ds Max And V-ray | 5 GB Throughout these lessons we’ll dive into learning the essential techniques for producing high resolution virtual photos of products. We’ll learn how to approach studio lighting using the real time tools in 3ds Max, V-Ray and HDR Light Studio to quickly set up effective and realistic lighting. We’ll focus on how to create realistic shaders and then how to set up V-Ray to get the best results in our final render. By the end of the training you will see how to take a model and turn it into a professional high resolution virtual photograph.