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Signal from Grayscalegorilla

Signal from Grayscalegorilla

Signal from Grayscalegorilla|33.2MB Signal from Grayscalegorilla

cmiVFX  Houdini Fluid Dynamic Pipelines

cmiVFX Houdini Fluid Dynamic Pipelines

cmiVFX Houdini Fluid Dynamic Pipelines|2.9GB Duration 1hr 58m MP4 cmiVFX presents an all-new, production tested, training series on Houdini Fluid tools. This coursework will explore simulating oceans using ocean tools and flip fluids inside Houdini. You will get familiar with the workflow and pipeline of creating a breach effect. (Surface of the water being severed) Simulating liquids is often considered a daunting task but these lessons will take you through the journey of understanding liquids from scratch. You will also be familiarized with how to simulate FLIP elements such as foam and spray. Foam and spray are often excluded from all the other tutorials you see out there. Here at cmiVFX, we make sure you get the real deal! This course will give the user a core understanding of Houdini’s powerful FLIP solver and Mantra render engine. Lighting plays an important role in any effect shot, therefore later on in the lessons, this course will explain the concepts of reflection, refraction and environment lighting with respect to ocean and all the other elements. By the end of this…

Tutsplus  Adobe Premiere Elements Essentials

Tutsplus Adobe Premiere Elements Essentials

Tutsplus Adobe Premiere Elements Essentials|2.8GB Duration 2hr 40m 21 Lessons MP4 Adobe Premiere Elements is the entry-level video editing application of choice for amateur video enthusiasts. Whether you like to make home videos or would like to add something extra to your creative work, this course will teach you what Adobe Premiere Elements can offer you and how to work with it. Instructor Jordy Vandeput will teach you how to get started with Adobe Premiere Elements, and some neat tips and tricks to add to help you get creative quickly.

Digital Tutors  Taking a Previz Scene to Look Development in 3ds Max and V Ray

Digital Tutors Taking a Previz Scene to Look Development in 3ds Max and V Ray

Digital Tutors Taking a Previz Scene to Look Development in 3ds Max and V Ray|820.7MB Duration 1h 39m Project Files Included MP4 In this series of lessons, we’ll look at techniques for creating photo-real lighting, shading and texturing using a reference image as our guide. As audiences demand greater immersion in entertainment media, adding realism to an artificially created scene is an essential part of visual effects work. The use of reference and real-world texturing is increasingly important in this process. Starting with a previz setup and background plate, we’ll add image-based lighting, displacement, and naturalistic weathering to transform a simple scene into a realistic environment ready for production. 01. Introduction and project overview 02. Setting up our 3ds Max workspace 03. Setting up the light rig 04. Refining the reflection, bump and displacement shaders 05. Refining the advanced displacement shaders 06. Looking at the sun 07. Shading the final model 08. Getting dirty in Mudbox 09. Refining the dirty reflections shaders 10. Refining the metal and glass shaders 11. Optimizing V-Ray for the final render

Digital Tutors  Introduction to Lighting in Maya

Digital Tutors Introduction to Lighting in Maya

Digital Tutors Introduction to Lighting in Maya|938.2MB The first step to creating impressive final renders is learning how to configure appropriate lighting for your scene. In this tutorial, we’ll start off slow, covering essential tools and techniques you’ll need to know in order to get the most out of your renders.To get started we’ll take a brief look at each of the major light types, learning key attributes of each. Next, we’ll focus on Maya spot lights and some of the specialized features that come with them. From here you’ll learn about loads of important tools and techniques including the difference between Depth Map Shadows and Ray Trace Shadows, as well as how to simulate illuminated light sources and the importance of render stats. Finally, we’ll go over how to link shadows and lights to objects in your scenes as well as how to create volumetric light fog. After completing this training, you’ll have a great foundation to building on when it comes to setting up the right lighting for your own scenes. 01. Introduction and project overview…

DAZ POSER STEAMPUNK BUNDLE

DAZ POSER STEAMPUNK BUNDLE

DAZ POSER STEAMPUNK BUNDLE|1.2GB Steam Cowboy Steam Explorer Steam LadyBlaze Steam Rogue Steam Betty Oriental Steampunk Bundle Steampunk Office Interior Steampunk Streets-Hostel Steampunk Office Interior Steam FlyingMachine2 SteamPunk Saloon Bundle Steampunk Timelab Steam Gear Epiproctor Steam Gear. Epiproctor. CargoSet Steam Flyer Steam Plant Castle 2 Steampunk Cathedral steampunk mechanica2 Steampunk Street Steampunk Timelabdaz, poser, steampunk, sci-fi, fantasy, antique

Lynda ndash Rigging a Winged Animal in Maya

Lynda ndash Rigging a Winged Animal in Maya

Lynda ndash Rigging a Winged Animal in Maya|866.2MB Learn how to rig an entire bird character from start to finish in Maya. Jason Baskin takes you through the complete process, starting with a virtual skeleton—positioning joints and orienting them so that they behave predictably. You’ll add controls so an animator can later keyframe and pose the character, concentrating on the wings and then moving to the feet and back. Then you’ll establish the feather behavior, adding controls and attributes that allow the wing to be shaped for flight or rest. Jason even shows how to create squash, stretch, and bend deformations for more cartoonish animation styles. Finally, you’ll bind the mesh to the skeleton and take your bird for a test flight.

Digital Tutors  Introduction to MoGraph in Cinema4D 2015

Digital Tutors Introduction to MoGraph in Cinema4D 2015

Digital Tutors Introduction to MoGraph in Cinema4D 2015|570.5MB Duration 1h 44m Project Files Included MP4 In this series of tutorials, we’ll take an introductory look at the MoGraph toolset in CINEMA 4D. MoGraph is a set of tools that provides us an unlimited world of possibilities for handling motion graphics. We’ll be learning terminology, workflows, and important concepts to be aware of when using these tools. We begin by learning how to use cloners which is the building block of MoGraph. Cloners allow us to quickly populate a scene with objects. Next, we’ll learn about effectors which provide further control for clones and other objects. We’ll learn how we can use MoGraph shaders, dynamics with MoGraph objects and many other useful aspects of this powerful toolset.By the end of this training, you’ll have discovered a whole new world of tools you can use in CINEMA 4D that will really speed up your workflow when working with lots of objects. 01.Introduction and project overview 02.Understanding Cloners 03.Exploring Cloner attributes 04.Cloner transformation and coordinates 05.Cloning across surfaces and splines 06.Working…