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Digital Tutors  Quick Start to Unity 1 3  Joshua Kinney  3hs

Digital Tutors Quick Start to Unity 1 3 Joshua Kinney 3hs

Digital Tutors Quick Start to Unity 1 3 Joshua Kinney 3hs|1.31 GB   Description Quick Start to Unity: Volume 1-3   Quick Start to Unity: Volume 1 — 1h24m Quick Start to Unity: Volume 2 — 1h3m Quick Start to Unity: Volume 3 — 44min Welcome to the 1st, 2nd, and 3rd volumes of the Quick Start to Unity Learning Path, we’ll cover the basics of getting started in Unity. We’ll begin by discussing how to create a new project and we’ll become acquainted with the interface and how to navigate in the scene view. We’ll also learn how to import and manipulate game assets, create materials, add components, create prefabs, add lights, and setting up a custom player game object. In the end we’ll have a base level that we’ll be using for the overall Quick Start project. While following along with these lessons and building a project together will provide you with valuable knowledge, the real power comes from being able to take the techniques you’ve learned and apply them in a different way to your…

Digital Tutors  Introduction Unity 5  Joshua Kinney  4hs30m

Digital Tutors Introduction Unity 5 Joshua Kinney 4hs30m

Digital Tutors Introduction Unity 5 Joshua Kinney 4hs30m|946.14 MB   Description Description In this series of Unity tutorials we’ll discover how to use the core features of the software while creating our very first game. We’ll start out by learning how to properly create a new project and how to manage our game assets. From there, we’re going to create a complete level using the terrain tools and we’ll also learn about set dressing. Now here’s where the super awesome fun stuff begins! We’ll learn how to set up the player character and get him moving and animating in our level. After that we’ll continue implementing systems like the enemies, energy pickups and the mother ship. Then we’ll start to wrap up the course by learning how to create a HUD using the new UI tools. So by the end of this Unity training you’ll not only have created a complete game that you can share with your friends, but you’ll have all of the knowledge you need to begin your grand adventure with Unity. http://www.digitaltutors.com/tutorial/2046-Introduction-to-Unity-5

DIGITALTUTORS BAKING TEXTURE MAPS IN SUBSTANCE DESIGNER TUTORIAL kEISO

DIGITALTUTORS BAKING TEXTURE MAPS IN SUBSTANCE DESIGNER TUTORIAL kEISO

DIGITALTUTORS BAKING TEXTURE MAPS IN SUBSTANCE DESIGNER TUTORIAL kEISO|786.29 MB   Description Whether you are baking maps as part of your pipeline for use in other applications or if you’re baking them for use inside a substance you are working on, Substance Designer provides a robust and fast tool-set for baking. .This course will touch on each of the available bakers teaching you how to use them to get good clean texture maps baked out for your own projects. We’ll start out learning how to bake two very common types of texture maps in Ambient Occlusion and Normal maps. From here we’ll continue working through the bakers and take a look at an extremely useful baker which can bake color information from material color or ZBrush polypaint to a low resolution UV layout. Next we’ll continue on and learn how to bake things like curvature maps, height maps and a number of other specialized map types. After finishing this course, you’ll be confident that Substance Designer can be used for all of your baking needs.  

DIGITALTUTORS KATANA ESSENTIALS TUTORIAL kEISO

DIGITALTUTORS KATANA ESSENTIALS TUTORIAL kEISO

DIGITALTUTORS KATANA ESSENTIALS TUTORIAL kEISO|411.52 MB   Description This course will provide an introduction to Katana, the look development and lighting tool from The Foundry. In this course you will become familiar with the interface, the scene structure, and workflow so that you can comfortably begin using it at the studio. You will learn how to create scenes from scratch, and also how to work with existing scenes and modifying materials for your shots.  

DIGITALTUTORS MOVING CHARACTER MORPHS IN NUKE TUTORIAL kEISO

DIGITALTUTORS MOVING CHARACTER MORPHS IN NUKE TUTORIAL kEISO

DIGITALTUTORS MOVING CHARACTER MORPHS IN NUKE TUTORIAL kEISO|1.53 GB   Description In this NUKE tutorial we will learn how to create a morph in NUKE using two moving plate shots. We’ll spend a good portion of the course doctoring up our shot to get a good silhouette and timing continuity between the two characters in the morph. By the end of this course, you will be able to create your own moving character morph.  

DIGITALTUTORS TEXTURING A STYLIZED WEAPON IN QUIXEL SUITE 2 TUTORIAL kEISO

DIGITALTUTORS TEXTURING A STYLIZED WEAPON IN QUIXEL SUITE 2 TUTORIAL kEISO

DIGITALTUTORS TEXTURING A STYLIZED WEAPON IN QUIXEL SUITE 2 TUTORIAL kEISO|1.63 GB   Description Throughout these lessons, we will learn how to texture a stylized weapon in Quixel SUITE 2. We’ll use 3ds max and ZBrush to create a low poly mesh, we will then use xNormal to bake the detail. Finally we will use Quixel Suite 2 to create textures for the weapon. By the end of this tutorial, you will have a better understanding of how to effectively and quickly texture high-quality weapons.  

DIGITALTUTORS VISUAL DESIGN FOR THE WEB TUTORIAL kEISO

DIGITALTUTORS VISUAL DESIGN FOR THE WEB TUTORIAL kEISO

DIGITALTUTORS VISUAL DESIGN FOR THE WEB TUTORIAL kEISO|1.42 GB   Description Viewers can expect to learn how to apply the basic principles of HTML and CSS (as ideas, not actual code), accessibility, responsive design, and usability, to their typography, use of color, layout, and design aesthetic. The creative exercise built into the format of the course (we will use the same content to create two visually different interior pages, both desktop and mobile) will help demonstrate the power of visual design in crafting distinctive user interfaces tailored to different brand design and esthetics. Though the literal “deliverable” of the course will be two fairly simple interior website pages, the real purpose of this course is to bring together the abstract, gestalt principles of graphic design into the working, machine parts of frontend code and interface design. Lessons will cover what skills, knowledge, and tools designers or developers might need to know in order to make their user interfaces well designed, build-ready for proper semantics, and intuitive for users.  

DIGITALTUTORS UNITY MULTIPLAYER GAME DEVELOPMENT WITH NODE TUTORIAL kEISO

DIGITALTUTORS UNITY MULTIPLAYER GAME DEVELOPMENT WITH NODE TUTORIAL kEISO

DIGITALTUTORS UNITY MULTIPLAYER GAME DEVELOPMENT WITH NODE TUTORIAL kEISO|1.40 GB   Description Throughout these lessons, we’ll learn how to create our own multiplayer game with a dedicated server driven by NodeJs This will be built on top of websockets so that it is responsive allowing for real-time multiplayer game play The viewer will build a multiplayer template and improve it with each module, resulting in a proof of concept which they can then use as a template to continue building their own customized game