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Digital Tutors – Post-Apocalyptic Hero Character Development in Photoshop CC

Digital Tutors – Post-Apocalyptic Hero Character Development in Photoshop CC

Digital Tutors – Post-Apocalyptic Hero Character Development in Photoshop CC English | 1h 53m | AVC 1280×720 15 fps | AAC 128 Kbps 44.1 KHz | 347 MB Genre: eLearning | Level: Intermediate No matter what type of project you are working on, whether it be a game or a film, one of the most important processes you will work on is designing what the hero of your story looks like. This character is the centerpiece of the project and one that you will likely need to create a massive amount of artwork around to determine exactly what they look like. Digital Tutors – Post-Apocalyptic Hero Character Development in Photoshop CC In this course, you’ll be able to follow along as we start out sketching our character. You’ll learn how to start out roughly sketching things like poses and even possible wardrobe options based on the story outlined for the character. After walking through a few possible rough sketches, we’ll focus on redrawing one that we settle on and doing what’s known as a turnaround of the character.…

Digital Tutors Creating An Infectious Skin Parasite In Cinema 4D And After Effects

Digital Tutors Creating An Infectious Skin Parasite In Cinema 4D And After Effects

Digital Tutors Creating An Infectious Skin Parasite In Cinema 4D And After Effects | 782 MB In this tutorial we will learn how to create a gruesome, yet convincing skin infection. We’ll focus on the areas that will help sell our shot and bring realism to our motion tracked footage. We’ll begin by looking at the tone of our project and create an effect of skin tearing using CINEMA 4D’s cloth module. Then, we will create animated tentacles to give the sense of movement within our wound. Finally, we will hone in on our materials and lighting to make our infection seem life like, then bring it all together in After Effects. By the end of this tutorial, will we have an “outside of the box” understanding of CINEMA 4D’s cloth and a working knowledge of integrating a CG element into a motion tracked plate.

DIGITALTUTORS – DESIGNING ELECTRICAL CIRCUITS IN REVIT TUTORIAL-kEISO

DIGITALTUTORS – DESIGNING ELECTRICAL CIRCUITS IN REVIT TUTORIAL-kEISO

DIGITALTUTORS – DESIGNING ELECTRICAL CIRCUITS IN REVIT TUTORIAL-kEISO English | .ISO | Team: kEISO | 49m 22s | 249 Mb Genre: eLearning | Level: Intermediate In this course we’ll cover the basics in modeling electrical circuits in Revit MEP. We’ll begin by exploring how to work with electrical settings like wiring types, voltage definitions and even distribution systems. We’ll also place fixtures, appliances and receptacles throughout the floor plan. From there we’ll establish circuits amongst the appliances, fixtures and switches we just placed. We’ll apply a few calculations and code concepts when designing the circuit layout. To finish up this training, we’ll discover a quick and easy way to create a simple circuit breaker schedule that can be used to as a reference for installing your system or even for property management tasks. Home: _http://www.digitaltutors.com/tutorial/1485-Designing-Electrical-Circuits-in-Revit

Digital Tutors Maya For Cinema 4D Artists

Digital Tutors Maya For Cinema 4D Artists

Digital Tutors Maya For Cinema 4D Artists | 497 MB CINEMA 4D and Maya are powerful all-around 3D content creation applications that each have their own strengths. Sometimes an artist who has primarily worked in one application CINEMA 4D for instance finds that they need to be able to work in another program. These artists know what they need to accomplish and how to finish their projects but they just need to know the capabilities of the new application and where they can quickly find the tools and functions theyre looking for. Rather than going through long introductory training with a lot of basic information well cut straight to the information you need to start working quickly in Maya. Well talk about how Maya deals with geometry and primitive creation. Well cover polygon modeling tools and workflows like extruding inserting edge loops and working with deformers. Well also cover the use of curves and the creation of geometry from those curves. Well finish up by touching on UVs animation lighting rendering. In the end youll be able to…

Digital-Tutors – Your First Day Painting Textures in Mudbox

Digital-Tutors – Your First Day Painting Textures in Mudbox

Digital-Tutors – Your First Day Painting Textures in Mudbox | 1.37GB Duration: 2h 25m | Video: AVC (.flv) 1280×720 15fps | Audio: AAC 32KHz 2ch Genre: eLearning | Level: Intermediate | Language: English On your first day working in any new application, getting up and running producing great artwork can be challenging. This course is specifically geared toward Mudbox users who are ready to take their first step into painting textures for their assets. We will focus not just on teaching you the tools you’ll need to know about but also how you can begin to work efficiently to produce amazing textures. After setting up our scene with some custom materials, we’ll dive right into the basic painting tools while learning how to begin with our darkest colors and work towards our lightest. We’ll focus heavily on using layers and channels as we begin building our diffuse map followed by bump, specular and incandescence. Along the way, we’ll also learn about some features inside of Mudbox as they relate to texturing that you will definitely want to remember…

DIGITALTUTORS – CREATING A ROMAN WARRIOR AGENT IN MASSIVE PRIME TUTORIAL-kEISO

DIGITALTUTORS – CREATING A ROMAN WARRIOR AGENT IN MASSIVE PRIME TUTORIAL-kEISO

DIGITALTUTORS – CREATING A ROMAN WARRIOR AGENT IN MASSIVE PRIME TUTORIAL-kEISO English | .ISO | Team: kEISO | 2h 23m | 732 Mb Genre: eLearning | Level: Intermediate In this tutorial we’ll learn how to create a Roman Warrior agent in terms of meshes, texture, skeleton and actions. We are going to start this training by giving some vital tips and instructions about creating our agent model and textures. We’ll then talk about the best ways to optimize and arrange the production files of this agent and learn how to create an agent skeleton in Massive. We will then export skin weight, meshes and textures from Maya to Massive and create some geometry and texture variations. We will learn how to re-target motion capture from an outsource skeleton to our agent skeleton using MotionBuilder and much, much more. By the end of this training you will be able to create a Massive agent from scratch and add any action from different sources to be use in the production process. Home: _http://www.digitaltutors.com/tutorial/1525-Creating-a-Roman-Warrior-Agent-in-Massive-Prime

Digital-Tutors – Creating Working Drawings for Your Construction Documents in AutoCAD

Digital-Tutors – Creating Working Drawings for Your Construction Documents in AutoCAD

Digital-Tutors – Creating Working Drawings for Your Construction Documents in AutoCAD | 160MB Duration: 1h 27m | Video: AVC (.flv) 1280×720 15fps | Audio: AAC 32KHz 2ch Genre: eLearning | Level: Beginner | Language: English In this set of tutorials I’ll walk you through creating your first working drawing that you can attach to your construction documents. We’ll begin by creating the basic form of the section we want to detail. From there we’ll take an organized approach to drawing by setting and naming the layers of each element we plan to include in the drawing. We’ll start with the exterior brick wall and work our way in towards the interior. We’ll learn how to add hatching and line work that will make our drawing easy to read. From there we’ll learn how to detail a roof as well as some of the structural components that hold it together. Finally we’ll put some finishing touches on the drawing by adding text and leaders to label each element within our drawing. With these tools and tips I’m confident you’ll…

Digital-Tutors – Your First Day Painting Textures in Mudbox

Digital-Tutors – Your First Day Painting Textures in Mudbox

Digital-Tutors – Your First Day Painting Textures in Mudbox | 1.37GB Duration: 2h 25m | Video: AVC (.flv) 1280×720 15fps | Audio: AAC 32KHz 2ch Genre: eLearning | Level: Intermediate | Language: English On your first day working in any new application, getting up and running producing great artwork can be challenging. This course is specifically geared toward Mudbox users who are ready to take their first step into painting textures for their assets. We will focus not just on teaching you the tools you’ll need to know about but also how you can begin to work efficiently to produce amazing textures. After setting up our scene with some custom materials, we’ll dive right into the basic painting tools while learning how to begin with our darkest colors and work towards our lightest. We’ll focus heavily on using layers and channels as we begin building our diffuse map followed by bump, specular and incandescence. Along the way, we’ll also learn about some features inside of Mudbox as they relate to texturing that you will definitely want to remember…