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DIGITALTUTORS DESIGNING A CHARACTER FOR MOBILE GAMES IN ZBRUSH TUTORIAL kEISO

DIGITALTUTORS DESIGNING A CHARACTER FOR MOBILE GAMES IN ZBRUSH TUTORIAL kEISO

DIGITALTUTORS DESIGNING A CHARACTER FOR MOBILE GAMES IN ZBRUSH TUTORIAL kEISO|1.53 GB [PUBLISHER] DIGITALTUTORS [RUNTIME ] 02H 30M [LINK] http://is.gd/NtC2io [LEVEL ] INTERMEDIATE [TYPE] RETAIL [ISO SIZE ] 1.644.877.824 B [CHKS] 3B575643 [ON STORE ] 2016.02.05 [$$$$] 200000000000 DOLLAR [DISKNAME ] keiso_dtdacformginz [HELD BY ] DANIEL DA COSTA Throughout these lessons, we’ll learn how to create a high poly character for mobile games using 3ds Max, Photoshop and ZBrush. We will discuss the steps required to sculpt a game character from scratch. We’ll start by using 3ds Max to create a base mesh guide, then use ZBrush to start the sculpture. By the end of this tutorial, you will have a solid understanding of the workflows that are required to create a high poly model for mobile games.

DIGITALTUTORS INTRODUCTION TO HAIR AND FUR IN HOUDINI TUTORIAL kEISO

DIGITALTUTORS INTRODUCTION TO HAIR AND FUR IN HOUDINI TUTORIAL kEISO

DIGITALTUTORS INTRODUCTION TO HAIR AND FUR IN HOUDINI TUTORIAL kEISO|700 MB [PUBLISHER] DIGITALTUTORS [RUNTIME ] 01H 44M [LINK] http://is.gd/KpKmrq [LEVEL ] INTERMEDIATE [TYPE] RETAIL [ISO SIZE ] 736.090.112 B [CHKS] 86CD9BCF [ON STORE ] 2016.02.05 [$$$$] 200000000000 DOLLAR [DISKNAME ] keiso_dtitohandfurinh [HELD BY ] JOHN MONCRIEF In this course we will explore Houdini 15’s Hair and Fur tool set. We start by examining the Hair shelf tools, taking time to understand how these tools work and how to use them to generate the initial building blocks of hair and fur. We’ll explore the grooming tools and learn how to create different hair styles easily with the onscreen brushes. We will learn how to create different “looks” for a single groom just by modifying the Mantra Textured Hair shader. We’ll also discuss “Best Practices” for rendering Hair and Fur. This series of lessons was developed for an artist with a solid understanding of basic 3d concepts and a general understanding of Houdini’s interface. If your brand new to Houdini check out our newest Introduction to Houdini course before taking…

DIGITALTUTORS YOUR FIRST DAY WITH SYNTHEYES TUTORIAL kEISO

DIGITALTUTORS YOUR FIRST DAY WITH SYNTHEYES TUTORIAL kEISO

DIGITALTUTORS YOUR FIRST DAY WITH SYNTHEYES TUTORIAL kEISO|809 MB [PUBLISHER] DIGITALTUTORS [RUNTIME ] 01H 02M [LINK] http://is.gd/lvWYHB [LEVEL ] INTERMEDIATE [TYPE] RETAIL [ISO SIZE ] 848.355.328 B [CHKS] 99E777A3 [ON STORE ] 2016.02.05 [$$$$] 200000000000 DOLLAR [DISKNAME ] keiso_dtyfdayws [HELD BY ] MICHAEL RAPHAELOVICH Through out this course, we’ll take our first steps within Syntheyes. SynthEyes is a unique Matchmover tool that will allow you to track your footage by using a set of tools. The knowledge you will gain by the end of this SynthEyes course will benefit you in the VFX matchmoving field and you’ll be able to do your first steps within the software to improve your abilities as a matchmover.

DIGITALTUTORS INTRODUCTION TO RENDERING WITH CYCLES IN BLENDER TUTORIAL kEISO

DIGITALTUTORS INTRODUCTION TO RENDERING WITH CYCLES IN BLENDER TUTORIAL kEISO

DIGITALTUTORS INTRODUCTION TO RENDERING WITH CYCLES IN BLENDER TUTORIAL kEISO|2.12 GB [PUBLISHER] DIGITALTUTORS [RUNTIME ] 03H 33M [LINK] http://is.gd/2ME0bg [LEVEL ] INTERMEDIATE [TYPE] RETAIL [ISO SIZE ] 2.328.311.808 B [CHKS] 8529BC7F [ON STORE ] 2016.02.04 [$$$$] 200000000000 DOLLAR [DISKNAME ] keiso_dtitorwcinb [HELD BY ] MARK MASTERS In this Blender course we are going to take an introductory look at Blender’s powerful cycles rendering engine. We’ll start out by first learning how to setup cameras and dive into some of the main properties. We’ll then learn how to use Cycles interactive viewport rendering feature that will allow us to see changes we make to our render in real-time. We will then move on to studying the different lamp types, and the main attributes of each one. We’ll also learn about Cycles emission shader, and how it can be used to convert geometry into sources of illumination. Beyond that, some of the things you will learn in this course is how to setup Image Based Lighting, Cycles Subsurface Scattering shader, the importance of render passes and render layers and the…

DIGITALTUTORS CROWDS IN HOUDINI 15 TUTORIAL kEISO

DIGITALTUTORS CROWDS IN HOUDINI 15 TUTORIAL kEISO

DIGITALTUTORS CROWDS IN HOUDINI 15 TUTORIAL kEISO|1.33 GB [PUBLISHER] DIGITALTUTORS [RUNTIME ] 04H 09M [LINK] http://is.gd/Viw4Ar [LEVEL ] INTERMEDIATE [TYPE] RETAIL [ISO SIZE ] 1.450.780.672 B [CHKS] D0DA581E [ON STORE ] 2016.01.30 [$$$$] 200000000000 DOLLAR [DISKNAME ] keiso_dtcinh15 [HELD BY ] ANDREAS GIESEN In this course we will learn how to setup a complex crowd simulation in Houdini with ragdoll effects. We will begin with setting up our agents and begin to use custom animations. Along the way we will create several behaviors for our crowd and setup states, triggers and transitions. By the end of this course you will have a fully working crowd scene with hundreds of agents, ragdoll effects and customizations at render time using stylesheets.

DIGITALTUTORS STYLIZED TEXTURING IN SUBSTANCE PAINTER TUTORIAL kEISO

DIGITALTUTORS STYLIZED TEXTURING IN SUBSTANCE PAINTER TUTORIAL kEISO

DIGITALTUTORS STYLIZED TEXTURING IN SUBSTANCE PAINTER TUTORIAL kEISO|1.45 GB [PUBLISHER] DIGITALTUTORS [RUNTIME ] 01H 53M [LINK] http://is.gd/q3C4ST [LEVEL ] INTERMEDIATE [TYPE] RETAIL [ISO SIZE ] 1.553.823.744 B [CHKS] C41A5F7E [ON STORE ] 2016.01.30 [$$$$] 200000000000 DOLLAR [DISKNAME ] keiso_dtstinsp [HELD BY ] DAN COX Throughout these lessons we’ll investigate how we can use Substance Painter to quickly and easily texture a creature stylistically. Painting stylized creatures traditionally can be time consuming and a bit abstract, but with some techniques inside Substance Painter we can really speed up that workflow while also making it an easier and more pleasurable experience. So in this course we cover how to use this toolset to quickly and efficiently improve our art in creating stylized creatures for video games.

DIGITALTUTORS CREATING A TELEPORTATION EFFECT WITH CLOUD TANK EFFECTS FOOTAGE IN AFTER EFFECTS TUTORIAL kEISO

DIGITALTUTORS CREATING A TELEPORTATION EFFECT WITH CLOUD TANK EFFECTS FOOTAGE IN AFTER EFFECTS TUTORIAL kEISO

DIGITALTUTORS CREATING A TELEPORTATION EFFECT WITH CLOUD TANK EFFECTS FOOTAGE IN AFTER EFFECTS TUTORIAL kEISO|1.76 GB [PUBLISHER] DIGITALTUTORS [RUNTIME ] 03H 18M [LINK] http://is.gd/yf4y0A [LEVEL ] INTERMEDIATE [TYPE] RETAIL [ISO SIZE ] 1.889.789.952 B [CHKS] 91E893DA [ON STORE ] 2016.01.26 [$$$$] 200000000000 DOLLAR [DISKNAME ] keiso_dtcatewctefinae [HELD BY ] SEAN AMLANER In this course, we will discuss how to composite a teleportation shot using practical cloud tank effects footage. This will include creating the entire composite in Nuke consisting of distortion effects, practical fluid effects integration, and clean plate creation as well as designing and rendering an additional needed effects element using After Effects’ effects tool set. By the end of the course, you will have created a fun and exciting live-action teleportation effects shot via various elements including cloud tank effects footage.

DIGITALTUTORS CREATING A SNAKE RIG FOR ANIMATION IN MAYA TUTORIAL kEISO

DIGITALTUTORS CREATING A SNAKE RIG FOR ANIMATION IN MAYA TUTORIAL kEISO

DIGITALTUTORS CREATING A SNAKE RIG FOR ANIMATION IN MAYA TUTORIAL kEISO|1.37 GB [PUBLISHER] DIGITALTUTORS [RUNTIME ] 02H 27M [LINK] http://is.gd/NZbBdM [LEVEL ] INTERMEDIATE [TYPE] RETAIL [ISO SIZE ] 1.488.627.712 B [CHKS] 41A96782 [ON STORE ] 2016.01.27 [$$$$] 200000000000 DOLLAR [DISKNAME ] keiso_dtcasrigforainm [HELD BY ] BRAD GROATMAN The purpose of this course is to demonstrate how to use existing rigging techniques in order to animate a creature that does not allow for standard rigging solutions to locomotion. The key to being a confident rigger and animator is knowing how to use existing tools in creative ways in order to meet challenges outside of the norm, and this tutorial offers a streamlined approach to the problem that does not require scripting or complex principles. Rather, we will approach this in the spirit of repurposing existing attributes of the IK system to achieve smooth and easily-customized animation.